A Bardic Quest- Clay sought out a wizard to teach him magic. By chance, there was just such a wizard in Tellgart. After revealing himself to be extremely weird (possibly insane) the wizard directed Clay to a cave north of Layfell. There he would find a magical fiddle that could unlock his true potential. The party headed out to Layfell, where they spent the night.
The Battle of Layfell- Their sleep was short, as the town was attacked by a warherd of beastmen (satyrs and minotaurs). The party rushed to the outskirts of the town, where an impromptu army of militia and townsfolk had formed up. Marcus took command of the townsfolk, Clay the militia, Lautrec the knights, and Edmund the archers. The beastmen army, over 250 strong, attacked. The townsfolk attempted to guard the left flank of the militia, but were slaughtered by beastmen infantry. Lautrec's knights cut down the minotaur shock troops, and then proceeded to cut into the beastmen middle. The battle was won, but at the cost of 100 human lives.
The Blind Man- The party met the wizard again, who told them that they could be guided to the cave by a blind man who lived in the woods. They were warned that this man was crazy, and that he "must not see" under any circumstances. They went into the woods, where they found an old man wearing a black blindfold. He introduced himself as Serf. He took them to the cave, speaking in riddles the entire time. The party decided to leave this man alone.
Belly of the Beast- The party discovered that the cave's only entrance was through the jaws of a long-dead dragon. The party descended down the neck and into the stomach, where they fought a gargoyle and some skeletons, and found a magical sun spear. Breaking out of the stomach, they found a campsite. There they were greeted by Professor Hucklefin, leading researcher at the State College of Saardam. He was greatly distressed that the party had damaged the insides of his dragon specimen.
A Cave of Sounds- The party journeyed further into the cave, where they encountered several sound-related creatures and puzzles. Two bucking brute monsters fought in a loud battle. A room full of cave paintings was discovered- paintings that made noise when they were touched. Some giant sonic lizards were encountered and avoided. A disintegration circle left Byrin the Squire naked (that wasn't sound related, just funny). A banging a drum would allow the party to collect a valuable necklace, but would also unleash a deadly monster. They banged the drum, killed the monster, and collected the necklace. Clay played into a magical fire, receiving a box of treasure for perfect musical skill. A sonic bat causes serious damage to the party, who promptly flee its presence. The World Obelisks- The party enters a room with a mysterious pit. The pit is covered by energized bars, and seems to keep horrible monsters from climbing up. They find an obelisk like the one in Klingsberg. An old satyr emerges, explaining that the obelisks protect the world from demonic invaders. This cave was dug out under the remains of Symphiel the dragon queen. Her husband was Zengius, an ancient dragon king that disappeared after her death. The great bard Lyrius expended his life force creating the obelisk. The party sees a skeleton laying next to the obelisk, holding a golden fiddle. Lautrec picks up the fiddle, but it crumples into dust, leaving behind only a small key. Lautrec and Clay have a fight over the key, interrupted by Byrin turning demonic and nearly killing everyone. They leave, and Byrin is later purified by Zaros.
The Fight Over the Stupid Key- Clay and Lautrec continued to argue over the key. Clay secretly hired strongmen to "get rid" of Byrin. The party heads to Tellgart so that Lautrec can attend his knights' meeting. Soon after the meeting, Lautrec is attacked by these men, who fall to his and Byrin's immense strength. Clay is revealed to be the one who hired the men, and guards arrive to arrest him. He goes with great struggle, nearly killing Lautrec in the process, but is finally subdued by Zaros.
Jail Adventures- Clay is thrown into jail. By accident, they place the man who ratted on him in the same cell. Clay, resigned with his fate, leaves the man alone. He gets a will written up, but the guard informs him that his weapons are now "evidence" and can be held indefinitely- specifically his sun spear and shrieking swordsword. The next day a fat pedophile is placed in the same cell as Clay. He confuses Clay for a little boy, and is promptly punched in the dick. A day later the wizard appears in jail. He pulls out a wand that he claims is the most powerful of its kind in the world. After a long and detailed history of the wand, he declares that the final use of this wand will free him from the confines of this jail. Clay asks why he doesn't just teleport out, but his question is ignored. The wizard sticks the wand into his mouth and blows his own head off. The night of Wolfgang's birthday party the jail is set on fire and Clay dies trying to rescue the other inmates.
The Count's Birthday- Sir Derruk is throwing a celebration for Count Wolfgang's birthday in his neighborhood. The party (minus Clay) attends. They are waited on by beautiful servant girls who provide plenty of free food and drink. Lautrec attends a private knights' dinner in Sir Derruk's house. Derruk leaves his knight friends with some lusty servant girls. Around this time the guard tower (containing the jail) bursts into flames. The servant girls at the party turn demonic, killing townsfolk left and right. Huge demonic boars burst up from under the tables, adding to the chaos. Lautrec and the other knights fight a desperate battle at their dinner, as none of them are wearing armor. They finally succeed, and Lautrec and Reynard lead the bravest knights downstairs. At the main party, Zaros and Marcus are able to beat down most of the demonic creatures, when Derruk sheds his skin and reveals the hellboar demon from Session 1. The knights lead a desperate charge against the demon, and one knight is cut in half. The demon is run off by a combination of the knights' efforts and Zaros's magic.
Researching the Demon- Marcus learns from a paladin lorekeeper that the demon's name his Bath'gu Zar the Hellboar. He has appeared in Rhurland four times in the past, and was always banished at a great cost of human life. Meanwhile, Edmond and Albert return to town. Albert is haunted by talking animals, that warn him of a great danger. Finally a rat instructs him to go to the great library of Saardam, where he will learn how to defeat the demon. An army has assembled in Tellgart to face the demon, but the party convinces the count to wait a few days to allow them to gather information. The count introduces them to Morty, an alchemist he hired to study the demons' bodies. They go to the library and convince the owners to let them into the long-locked forbidden archive. This archive contains books that cause the reader to physically experience the subject. Zaros gets the plague. Lautrec experiences an elven brothel and gets elf herpes. Finally, they find a book that recounts an old battle against a crocodilian demon. That party put six magical coins onto a special shield, which shot demon-weakening energy and cleansed a world obelisk. The party decided that a quest to find magical coins would take far too long, and proceeded to lead the army into battle.